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Krafton’s Battlegrounds Mobile India (BGMI) has been banned by the Government of India. On July 28, 2022, Alphabet Inc’s Google and Apple pulled the Krafton game, citing Indian government orders. The development comes a year after the country banned the popular game PUBG.
According to a report by Reuters, the government banned the battle royale format game using a part of the IT law that it is using to ban Chinese apps on national security and data sharing from 2020, a source told Reuters.
Under a similar provision of IT laws, the Indian government has banned more than 100 Chinese apps since 2020, including Chinese publisher Tencent Games’ PlayerUnknown’s Battlegrounds (PUBG).
BGMI is the Indian version of Tencent’s PlayerUnknown’s Battlegrounds (PUBG), which recently crossed over 100 million registered users in India. Krafton was re-launched in India a year ago as BGMI, due to high demand from players.
BGMI is among the biggest Chinese apps to relaunch and rebrand after the Indian government banned PUBG mobile on September 2, 2020.
So far, the Indian government has banned more than 270 apps suspected of stealing data from Indian users and sharing it with Chinese entities.
Many of these apps have returned to India with rebranded and new identities, while their rival apps have sought to sweep in and fill the void left by others.
Like PUBG and BGMI, New State for Indian Gamers, Garena also launched Garena Free Fire Max after the ban of Garena Free Fire.
Recently, a 16-year-old boy allegedly killed his mother over PUBG. The minor was addicted to the Krafton game. He was enraged after his mother scolded him and asked him to stop playing. Later on June 4, 2022, he shot and killed his mother with his father’s licensed gun.
At the beginning of this year, the non-profit organization PRAHAR, which deals with the socio-economic development of society, addressed a letter to the Ministry of the Interior and the Ministry of Information Technology with a request to ban BGMI under Section 69A of the Information Technology Act.
Meanwhile, a major Oxford University study said the short-term impact of playing video games on mental health “is probably too small” to be noticeable.