Ubisoft pushes back next Assassin’s Creed title in already thin year

Ubisoft is pushing back another Assassin’s Creed title in an already thin year

Ubisoft Entertainment SA has delayed its next Assassin’s Creed title, moving it from February to spring, marking the second such setback in recent days for the French video game publisher.

Codenamed Rift and set in the Middle East, the new game was originally planned as an expansion to 2020’s Assassin’s Creed Valhalla, but was spun off as a standalone game to fill a hole in Ubisoft’s thin release schedule for this fiscal year. Ubisoft’s Bordeaux office is leading the game’s development and has asked for more time because the Rift is well behind schedule, according to a person familiar with the company’s plans.

The delay will affect Ubisoft’s balance sheet as the game transitions from the company’s current fiscal year, which ends in March, to the next. The game is now expected to be released in late May/early June. A spokesperson for Ubisoft had no immediate comment.

On Thursday, as part of its quarterly earnings call, Ubisoft said it had delayed its upcoming Avatar game and a “smaller unannounced premium” title. That was a reference to the Rift, said a person familiar with the plans, who asked not to be identified to discuss the information, which is not public. Ubisoft has yet to announce the game, but said it will reveal more information about the future of Assassin’s Creed in September. Ubisoft also has big plans for the series in the form of the upcoming Assassin’s Creed Infinity live-action game, Bloomberg reported.

Avatar: Frontiers of Pandora, based on the film franchise in collaboration with Disney, was supposed to be released this fall, but has now been pushed back to at least 2023, Ubisoft said.

The two setbacks leave the publisher with a weak lineup that only includes two potential blockbusters this fall: a Nintendo Switch exclusive in the Mario + Rabbids franchise, slated for October, and a pirated game called Skull & Bones, which has gone through an arduous development process. and was delayed several times before finally landing a release date this November.

Ubisoft shares have fallen about 4.5% this year, dragged down by concerns about delayed game launches caused by the pandemic. Chief executive Yves Guillemot said working conditions in the industry were still difficult because people “can’t go to the office as often”.

But many other video game companies have adapted to remote work and maintained productivity even as they transitioned to hybrid or all-virtual plans.


I am Sanjit Gupta. I have completed my BMS then MMS both in marketing. I even did a diploma in computer software and Digital Marketing.

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